Last blog posts from the Vice Chair
- 22/02/2010: Sydgraph Computer Graphics Initiative//Sydgraph CGI
This initiative arises out of Vice Chair, Shilo McClean’s experience with the Screen NSW Digital Visual Effects programme. Over the thirteen years of the program’s operation, it has become clear that local artists seeking to gain entry to the industry have greater success when they have access to feedback, encouragement to keep up their skills […]
click here to read more of Sydgraph Computer Graphics Initiative//Sydgraph CGI - 20/11/2008: SIGGRAPH Blog: November 2008
Our last event for the year was HUGE! We had a great turnout, excellent support from Ric Holland at Wacom and a brilliant presentation by Barry Dean whose passion for drawing is so contagious, it’s just as well drawing is good for you! Barry started with a short film by Adam Phillips (www.biteycastle.com) then […]
click here to read more of SIGGRAPH Blog: November 2008 - 17/10/2008: SIGGRAPH Blog: October 2008
Bless me members, for I have sinned … it has been many months since my last blog. 2008, hey? Wow, that went quickly! … and very well for members who had the benefit of some great sessions over the last six or so months.
click here to read more of SIGGRAPH Blog: October 2008
April’s session — Showreel Showdown — was both popular and timely for […] - 13/03/2008: March ‘08
The First Wednesday of the Month seems to have made it into lots of our members’ and friends’ calendars as we have had an excellent turnout for the first two events. We kicked off the year with ‘Mapping the ‘Verse‘, a session that looked at business models for user-generated content. This session was based on […]
click here to read more of March ‘08 - 06/12/2007: December 07
Our last two sessions have been wonderful opportunities for members to learn about 3D environments with Kit Devine and motion graphics with Anthony Battaglia of Box Communications.
click here to read more of December 07
Kit’s session provided a comprehensive analysis of the importance of meaning and the idea of presence in creating virtual spaces. Using examples from physical places and how they have […]


