#MEETMIKE

#MEETMIKE

Date: Wednesday 4th October 2017

Time: 7:00pm to approx 8:00pm

Venue: JMC Academy

Speaker: Mike Seymour, fxGuide

Come and see Mike Seymour talk about the presentation he gave @ SIGGRAPH 2017 in Los Angeles earlier this year.

Producing a digital human in CG has been the ‘Manhattan’ project of computer graphics, it is both extremely difficult and has wide ranging implications both commercially and ethically. Digital Actors, Agents and Avatars are all very hot topics, but what few in the industry anticipated is how rapidly this would move from the issue of rendering a high quality human, to being able to do so in real time. Come and see MEETMIKE at ACM Siggraph ANZgraph were Mike Seymour will explain the project first shown that SIGGRAPH 2017 in LA that aimed to not only produce a realistic human but to do so at 90 frames a second in stereo in VR. Beyond realtime at even 30 fps (30 milliseconds), this International team has to render each frame in just 9 Miliseconds. To produce such fast results, the team deployed Deep Learning AI for a markerless facial tracker and solver, and used a custom build of Epic Games UE4.

In this worldwide first, each day of the SIGGRAPH show digital Mike met digital versions of industry legends and leading researchers from around the world. People such as Dr Paul Debevec, Tim Sweeney, Oscar Winners Ben Grossman (Magnopus) and Wayne Stables (Weta) and leading researchers from places such as PIXAR’s Christophe Hery, Glenn Derry (Fox).
Together they met and conducted interviews in “Sydney” via virtual reality which was watched either in VR or on a giant screen.

This project is a key part of a new research project into virtual humans as Actors, Agents and Avatars. The ANZGraph session will provide valuable data and insights for taking digital humans research to the next level, and share lessons learnt from the collaboration of R&D teams from around the world. MEET MIKE researchers span four continents, three universities and six companies including Epic Games, 3Lateral, Cubic Motion, Loom.ai and the Wikihuman global research project. The project aimed to explore best of class scanning, rigging and real-time rendering. Please note that this project aims to give away nearly all the data for non-commercial use and is a non-profit research effort.
(As featured on ABC TV’s Catalyst program).

Cost: Free for Sydney ACM SIGGRAPH members in good financial standing. $5 cover charge for guests and non-members.

(Attendees can sign up as a new member on the night. Annual Membership fees are $50 for professionals and $25 for students)

RSVP: Seating is limited so RSVPing via Facebook is essential.

Probably best known for the annual SIGGRAPH International conference on computer graphics for film, televisions and new media industries, ACM SIGGRAPH also puts on a variety of programs year-round and worldwide to benefit the SIGGRAPH community. The event listed above is hosted by our local chapter and is free for all chapter members.

About sydgraph

Sydney ACM SIGGRAPH is dedicated to the generation and dissemination of information on computer graphics and interactive techniques. We are a membership organisation that values passion, integrity, excellence, volunteerism, and cross-disciplinary interaction in all of our activities.
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